123 Robotics Experiments for the Evil Genius is a good starting point for anyone who is just interested in either electronics or robotics. The text provides 123 experiments that have been designed to introduce and educate the reader about the mechanism and the electronics required for building a robot.
This book shows how you can create simple robots and models using inexpensive materials and tools found around the house and workroom.
Tabla de Contenido:
Section one. Introduction to robots
Experiment 1. Toilet paper roll mandroid
Experiment 2. Pipe cleaner insect
Experiment 3. Lego mobile robots
Experiment 4. Cardboard arm
Section two. Robot structures
Experiment 5. Cutting plywood
Experiment 6. Strengthening structures
Experiment 7. Finishing wood
Experiment 8. A gaggle of glues
Experiment 9. Nuts ad bolts
Experiment 10. Soldering and splicing wires
Experiment 11. Assembling the included PCB
Section three. Basic electrical PCB
Experiment 12. Electrical circuits and switches
Experiment 13. Electrical circuits and switches
Experiment 14. Voltage measurement
Experiment 15. Resistors and voltage drops
Experiment 16. Current measurement and ohm's law
Experiment 17. Kirchoff's voltage law and series loads
Experiment 18. Variable resistors
Experiment 19. Kirchoff's current law and parallel loads
Experiment 20. Thevenin's equivalency
Experiment 21. Power
Experiment 22. Batteries
Section four. Magnetic devices
Experiment 23. Electromagnets
Experiment 24. Relays
Experiment 25. Measuring the earth's magnetic field
Experiment 26. Direct current (DC) motor
Section five. Drivetrains
Experiment 27. Motor-driven crane
Experiment 28. Pulleys added to crane
Experiment 29. Switch DC motor "H-bridge"
Experiment 30. differential drive robot chassis
Experiment 31. Stepper motors
Experiment 32. Muscle wire
Section six. Semiconductors
Experiment 33. diodes
Experiment 34. Light-emitting diodes (LEDs)
Experiment 35. NPN transistor and two-LED lighting control
Experiment 36. Driving a motor with a transistor
Experiment 37. bipolar PNP transistor motor control
Experiment 38. Transistor motor h-bridge
Section seven. Our friend, the 555 chip
Experiment 39. Blinking LEDs
Experiment 40. 555 button debounce
Experiment 41. R/C servo control
Experiment 42. Light seeking robot
Section eight. Optoelectronics
Experiment 43. Different color LEDs
Experiment 44. Changing an LED's brightness
Experiment 45. Multisegment LEDs
Experiment 46. Optoisolator lock and key
Experiment 47. White/black surface sensor
Experiment 48. Line-following robot
Section nine. Audio electronics
Experiment 49. Buzzers
Experiment 50. Basic transistor oscillator code practice tool
Experiment 51. Electronic stethoscope
Experiment 52. Sound-level meter
Section ten. Digital logic
Experiment 53. Basic gate operation
Experiment 54. CMOS touch switch
Experiment 55. Bipolar transistor-based TTL "not" gate
Experiment 56. Sum of product circuits
Experiment 57. Common logic built from the NOR gate
Experiment 58. XORs and adders
Experiment 59. Pull-ups/pull-downs
Experiment 60. Mickey mouse logic
Section eleven. Power suppliers
Experiment 61. Zener diodes
Experiment 62. Linear power supply
Experiment 63. Switch mode power supply
Section twelve. Sequential logic circuits
Experiment 64. RS flips flops
Experiment 65. Edge-triggered flip flops
Experiment 66. Full D flip flop
Experiment 67. Flip flop reset
Experiment 68. Parallel data
Experiment 69. Traffic lights
Experiment 70. Shift registers
Experiment 71. Christmas decoration
Experiment 72. Random movement
Experiment 73. Counters
Experiment 74. Schmitt trigger inputs and button debounce
Experiment 75. PWM generation
Section thirteen. Learning to program using the parallax Basic Stamp2
Experiment 76. Loading BASIC stamp windows editor software on your pc
Experiment 77. Connecting the PCB and BS2 to your pc and running your first application
Experiment 78. Saving your applications on your pc
Experiment 79. The "hello world" application explained
Experiment 80. Variables and date types
Experiment 81. Number date formats
Experiment 82. ASCII characters
Experiment 83. Variables arrays
Experiment 84. Using mathematical operators in the assignment statement
Experiment 85. Creating simple program loops
Experiment 86. Conditionally looping
Experiment 87. "Power off" application
Experiment 88. Conditionally executing code
Experiment 89. Advanced conditional execution
Experiment 90. Using the "for" loop in your application
Experiment 91. Saving code space using subroutines
Section fourteen. Interfacing hardware to the BASIC Stamp 2
Experiment 92. Controlling an LED
Experiment 93. Cylon eye
Experiment 94. Hitachi 44780-controlled liquid crystal display
Experiment 95. Musical tone output
Experiment 96. Electronic dice
Experiment 97. Keypad input
Experiment 98. Resistance measurement
Experiment 99. PWM analog voltage output
Experiment 100. R-2R digital-to-analog converter
Section fifteen. Sensors
Experiment 101. bLiza, the snarky computer
Experiment 102. Multiple seven-segment displays
Experiment 103 Rctime light sensor
Experiment 104. Differential light sensors
Experiment 105. Sound control
Experiment 106. Robot "whiskers"
Experiment 107. IR object sensors
Section sixteen. Mobile robots
Experiment 108. DC motor control base with h-bridge drivers
Experiment 109. State machine programming
Experiment 110. Random moth example
Experiment 111. Random movement explained
Experiment 112. Remote-control car robot base
Experiment 113. R/C servo setup
Experiment 114. Controlling multiple servos
Experiment 115. Robot artist
Experiment 116. Parallax's "GUI-Bot" programming interface
Experiment 117. Stepper motor control
Experiment 118. Infrared two-way communications
Section seventeen. Navigation
Experiment 119. Line-following robot
Experiment 120. Wall-following robot
Experiment 121. Ultrasonic distance measurement
Experiment 122. Hall effect compass
Experiment 123. NMEA GPS interface
Captura:
Enlace de Descarga: [40.1 Mb]
*Mega: OPCION 1 | OPCION 2 | OPCION 3
0 comentarios:
Publicar un comentario